How do death knight runes work




















There were different runes in Cata so it made more sense in that regard. You can have up to three runes generating at a time. Runic corruption has a chance to double rune generation rate based on runic power spent. Runic Empowerment has a chance to instantly generate a rune based on runic power spent. One way to think of runes is as if they were energy, but you cant use the energy until it passes certain The only difference is that multiple thresholds can be recharging at the same time up to three.

Edit: Ah yes, I forgot. Post by skribs UB doesn't count as a disease for synergy with strikes and for applying crypt fever, but it does get bonus damage from crypt fever. Not sure if it can crit with Wandering Plague, though. UB also is not a drain you may or may not know that, but other people may or may not as well. The link I made under the APC section should have it, gargoyle has a 0. UB also has no cooldown and is an AoE, where gargoyle has a 3 minute cooldown. I've heard reports of people mainting gargoyle for a good duration and still hitting UB, not sure if that's feasible in most builds, however.

I did not include talents into my calculation. It wasn't an error on my part, I did that on purpose. Post by skribs Spell hit: 80 vs. As for multiple activations of Death Runes, that should be the case unless they've changed it; but I haven't heard anything about that. Post by skribs That's because whoever wrote that post thought that consolidating hit and spell hit into the same stat also applied to the base miss chance, which it did not.

I posted saying that it was incorrect in the feedback forum over there, to which he responded that they made them the same without citing a source. So hit rating is also spell hit rating. For a dual-wield, you would need , or with Nerves of Cold Steel - I'd reccomend with either a 2-hander or DW going for the spell-hit cap, though.

You have to divide the AP by 14 and then multiply that number by your weapon coefficient 3. Were we even talking about this talent? Post by skribs No. Not melee attacks, and not strikes. SS and FS still count as strikes not spells they just deal magic damage. Even if we weren't talking about this talent, it's relevent to my original post. Comment by I've found this useful for when quick burst DPS is needed as stated before, it's used similarly to cold snap and other CD-reducing abilities.

This allows you to reset your rotation and re-stack your diseases with no penalty to DPS while waiting for your runes to recharge. Basically a little insurance to fall back on if you screw up. As most of the times,i know when hero will be cast, try to keep runes ready then after hero is cast, i burn them and immediattely use ERW to get at least 4 and many times 5 runes back so the DPS goes way up. I have gotten 1st in dps ffrom 4th position many times by using thiis.

Great spell on a balanced cooldown. Comment by A very useful ability, allows you to improve dps in instances, or even prevent that pause between CD's in an intense PvP battle. The only problem I tend to find that it is one of those abilities which just tend to slip ones mind while in the heat of battle. Links WeakAuras Export. Generating 1 Rune and 5 Runic Power every 5 sec. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed.

Explore Wikis Community Central. Register Don't have an account? Rune system. Edit this page. History Talk This article or section contains information that is out-of-date. Please replace the old information with up to date information. This may include rewriting sections to ensure they are clear and concise, and wikifying.

Reason: Needs Legion updating. An outdated death knight character portrait, displaying a combination of six runes and the currently accumulated runic power. The three different now obsolete rune types as revealed at BlizzCon



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