Where is the melee weapon in call of the dead




















Light machine guns. Sniper rifles. Lethal Grenades. Tactical Grenades. Unobtainable Weapons. Wonder Weapons. Submachine Guns. Assault Rifles. Light Machine Guns. Sniper Rifles. Melee standalone.

Specialist Weapons. Other melee weapons. Zombies Buildables. This will bring up the Pack-A-Punch Machine for use. Lightning will sound when the Lighthouse is about to light up a Pack-A-Punch machine. Upgrade your weapon before the machine turns back into a rock.

The unique Power-Ups for this map include:. For a list of Power-Ups that show up on every map, view the Power-Ups page. New transport devices are set up around the map, the Zipline and the Catapult. There are two Ziplines on the map. You must open the area at the start and end of the Zipline to use it.

Once both ends are open, all you have to do is jump onto the Zipline to slide down. Zombies and George Romero can also use the Zipline without any trouble. There's a Zipline from the ship to the starting area and a Zipline from the Lighthouse to the back of the ship.

The Catapult's areas must be opened first, too, but you must also turn on the power before you can use it. Once it's activated, step on the Catapult until it launches you - and any zombies - from the ship wreck to the lighthouse. Last Edited: 11 Feb pm. Was this guide helpful? YES NO. In This Wiki Guide. Call of the Dead is inspired by legendary horror writer and director, George A. When Pack-a-punched, the Scavenger becomes the Hyena Infra-Dead, dealing even more damage, including a higher radius of splash damage.

The Hyena Infra-Dead also has a thermal scope. When George A. Romero appears at the first round he appears in a "calm state", slowly walking towards the player while shouting threats.

He also appears to have an extremely high amount of health, , per player in the game i. Damaging him or allowing him to hit a player triggers his "Berserk Mode", causing him to first shout and then chase the nearest player wildly attacking and spontaneously roaring and growling.

He calms down if he is lured back into water. The player gets 10 points for shooting him when he is calm and out of the water. However, doing so will anger him. Contrary to popular belief, the V-R11 does not turn George A. Romero back into a human, only managing to turn him back into his "Calm State" for a period of time.

Using the Pack-a-Punched V-R11 on him while he is mad will turn him back into his Calm State until he is provoked again in the water which makes him disappear for a limited amount of time, after which he comes back.

The players can kill George, though doing so will take time and effort. One of the best ways to kill George is with the Hyena Infra-Dead or a players weapon of choice. After defeat, the players are rewarded with a Random Perk Bottle and a Death Machine or a Lightning Bolt in certain circumstances , and George will go back into water for the current and the following round.

He then comes back in a random pool with full health. The map also features the " Stand-in " and " Ensemble Cast " easter eggs. The easter egg consists of the original characters trapped in a small dark room, after Richtofen apparently influenced the Casimir Mechanism to teleport all of them to this Siberian outpost. Richtofen exclaims that they were sent too far into the future during the easter egg. Freeing the original characters serves as the map's major easter egg and gives the Lightning Bolt Power-up , granting the player a Wunderwaffe DG Having no further need for it, Richtofen leaves it for the celebrities.

Zombies can also become electrified, causing a slight blue aura around them and an electric pulse to encircle them. These special types appear once George hits his spotlight on the ground or yells which causes sprinters as well.

If the player is attacked by an electrified zombie, their movement will be momentarily slowed and an electric shock will go across the screen much like being hit by George's spotlight or going through an electric trap. The perk's icon consists of a black background color with the foreground being a head in front of a set of cross-hairs.

The perk works in three different ways: it makes the cross-hairs smaller identically as Steady Aim , making sniper rifles have no idle sway and it works as improved aim assist; when the player would aim down the sights while looking near the zombie, it would lock to the head of the zombie, instead of chest.

In PC, it only increases hip-fire accuracy similar to Steady Aim. The poster of A7X dressed in what looks like Soviet uniforms can be found behind the generator on the small section of wall in the room where the door is located for the Stand-in Easter Egg, from left to right they are: M. It is now called Call of the Dead: Director's Cut. Instead of featuring the celebrities that are on the original map, it features Tank Dempsey , Nikolai Belinski , Takeo Masaki , and Edward Richtofen , because of this, the Stand-in Easter Egg has been removed.

The map has also been changed slightly. Romero : " Well, I've always liked the 'monster within' idea. I like the zombies being us. It's like zombies are the blue-collar monsters. The lighthouse appears on the screen with a flash of lightning behind it. Zombies start to attack Danny Trejo and Robert Englund and both of them try to fight them off.

Englund is stabbing a zombie with his pitchfork and Michael Rooker is then seen killing zombies with two Sawed-Off Shotguns. Damage Scaling Equipment damage will now scale evenly to be more consistent in their ability to kill enemies. Addressed an issue where certain Equipment was doing more damage than intended on direct impacts. Essence Addressed an issue where players were spawning with Essence in round-based maps instead of Support Damage from Support items will now scale evenly to be more consistent in their ability to kill enemies.

Field Upgrades Frost Blast Frost Blast damage will now scale evenly to be more consistent in its ability to kill enemies. Energy Mine Energy Mine damage will now scale evenly to be more consistent in its ability to kill enemies. Aether Shroud Addressed an issue with Aether Shroud Tier V where activating its second charge while its first charge was already active would result in failing to accumulate subsequent charges.

Features Dynamic Wall Buys Wall Buy weapons in all round-based Zombies maps will now have a chance to increase in rarity at the end of every fifth round, giving players more weapon options to choose from as the rounds go up. Rarities can increase all the way to Legendary. Trials Additional weapons can now be obtained as Trials Rewards. Increased Pack-a-Punch Level 3 damage multiplier from 4. Sniper Rifles Swiss K31 Increased critical damage multiplier from 3. Increased Stock Ammo from 42 to ZRG 20mm Increased critical damage multiplier from 3.

Increased Stock Ammo from 24 to Increased Stock Ammo from 64 to Sniper Rifle Charlie Increased max damage from to Increased Stock Ammo from 30 to Anathema Pack-A-Punched Increased max damage from to Pelington Increased max damage from to



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